Invent what people feel.

We make tactile VR puzzle experiences with crisp interactions, readable design, and performance that scales from Quest to PCVR.

Newest Game

Hustle

A VR puzzle heist aboard a city‑scale space elevator. Physical systems, chain‑reaction puzzles, and a stylish retro‑future world.

Our Universe

Readable at a glance.

Clear interaction affordances, consistent haptics, and UI that respects your field of view. We test with comfort and clarity as first‑class constraints.

About the Studio

Engineering for presence.

We obsess over frame timing, shader cost, and hand‑feel. Our teams ship to Meta Quest and SteamVR with deterministic performance budgets.

Support

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FAQ

Find answers to common questions about our games and studio.

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